Slæ̈rn Pip-nīïg (/pip/ /njɪg/ [yellow] [flavor]) is a temperate Large City located in the Temmī̄f Principality of the Lallalo.
The name Slæ̈rn Pip-nīïg is derived from the Sylvin language, as Slæ̈rn Pip-nīïg was founded by Shygzirth, who was culturaly Gnoll.
Climate
Slæ̈rn Pip-nīïg has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 28°C (82°F) and its average temperature during the winter being a freezing -18°C (0°F). Slæ̈rn Pip-nīïg receives an average of 95 cm/y (37 in/y) of precipitation, most of which comes in the form of snow during the short winter months. Slæ̈rn Pip-nīïg covers an area of nearly 225 km2 (90 mi2), and an average elevation of 5440 m (17847 ft) above sea level.
Overview
Slæ̈rn Pip-nīïg was founded durring the early 15th century in summer of the year 1450, by Shygzirth. The establishment of Slæ̈rn Pip-nīïg suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn Pip-nīïg which required millitary assistance exterminate before the community could finish being built.
Slæ̈rn Pip-nīïg was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Pip-nīïg is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Slæ̈rn Pip-nīïg is buildings are arranged arrounded highly ordered system of restrictive cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The city's robustly designed timber walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
Before you’ve even set foot into the heart of Slæ̈rn Pip-nīïg, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.
Civic Infrastructure
Slæ̈rn Pip-nīïg possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Slæ̈rn Pip-nīïg has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Pip-nīïg has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Pip-nīïg. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Pip-nīïg's parks.
Slæ̈rn Pip-nīïg has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Pip-nīïg.
Slæ̈rn Pip-nīïg has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Pip-nīïg has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Pip-nīïg has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Pip-nīïg has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Pip-nīïg has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Pip-nīïg has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Pip-nīïg has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Pip-nīïg's public wards, blessings, and other arcane systems.
Slæ̈rn Pip-nīïg has an Arcane Academy which provides higher education in the arcane sciences.
Slæ̈rn Pip-nīïg possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Pip-nīïg's grid is powered by hydrogalvanic generators.
Slæ̈rn Pip-nīïg's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Slæ̈rn Pip-nīïg has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Pip-nīïg has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Slæ̈rn Pip-nīïg has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Pip-nīïg's natural decorations nor waterways.
Slæ̈rn Pip-nīïg has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Pip-nīïg has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Pip-nīïg has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Slæ̈rn Pip-nīïg is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Slæ̈rn Pip-nīïg's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Slæ̈rn Pip-nīïg sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.
The Marble Snake near Slæ̈rn Pip-nīïg are known to be quite timid.
Slæ̈rn Pip-nīïg's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Transmutation energies of tier 1 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 103
Farmers: 177
Farm Laborer: 231
Hunters: 221
Milk Maids: 136
Ranchers: 69
Ranch Hands: 168
Shepherds: 133
Farmland: 216004 m2
Cattle and Similar Creatures: 13300
Poultry: 159609
Swine: 10640
Sheep: 532
Goats: 106
Horses, Mounts, and Beasts of Burden: 5320
Craftsmen
Arms and Toolmakers: 113
Blacksmiths: 115
Bookbinders: 67
Buckle-makers: 70
Cabinetmakers: 120
Candlemakers: 197
Carpenters: 163
Clothmakers: 143
Coach and Harness Makers: 56
Coopers: 126
Copper, Brass, Tin, Zinc, and Lead Workers: 73
Copyists: 51
Cutlers: 45
Fabricworkers: 133
Farrier: 343
Furriers: 34
Glassworkers: 161
Gunsmiths: 112
Harness-Makers: 49
Hatters: 103
Hosiery Workers: 38
Jewelers: 57
Leatherwrights: 140
Locksmiths: 53
Matchstick makers: 83
Musical Instrument Makers: 76
Painters, Structures and Fixtures: 70
Paper Workers: 76
Plasterers: 72
Pursemakers: 88
Roofers: 57
Ropemakers: 55
Rugmakers: 53
Saddlers: 100
Scabbardmakers: 114
Scalemakers: 56
Scientific, Surgical, and Optical Instrument Makers: 35
Sculptors, Structures and Fixtures: 51
Shoemakers: 52
Soap and Tallow Workers: 186
Tailors: 236
Tanners: 68
Upholsterers: 73
Watchmakers: 71
Weavers: 156
Whitesmiths: 42
Merchants
Adventuring Goods Retellers: 36
Arcana Sellers: 36
Beer-Sellers: 72
Booksellers: 88
Butchers: 120
Chandlers: 136
Chicken Butchers: 138
Entrepreneurs: 54
Fine Clothiers: 136
Fishmongers: 147
Florists: 32
Potion Sellers: 85
Resellers: 197
Spice Merchants: 70
Wine-sellers: 104
Wheelwright: 87
Woodsellers: 52
Service workers
Bakers: 280
Barbers: 322
Coachmen: 77
Cooks: 231
Doctors: 116
Gamekeepers: 83
Grooms: 47
Hairdressers: 204
Healers: 141
Housekeepers: 156
Housemaids: 253
House Stewards: 143
Inns: 50
Laundry maids: 98
Maidservants: 190
Nursery Maids: 96
Pastrycooks: 212
Restaurateur: 197
Tavern Keepers: 231
Specialized Laborer
Ashworkers: 72
Bleachers: 47
Chemical Workers: 29
Coal Heavers: 120
In-Town Couriers: 115
Long Haul Couriers: 118
Dockyard Workers: 110
Gas Workers: 25
Hay Merchants: 44
Leech Collectors: 131
Millers: 126
Miners: 126
Oilmen and Polishers: 84
Postmen: 136
Pure Finder: 71
Skinners: 152
Sugar Refiners: 30
Tosher: 80
Warehousemen: 190
Watercarriers: 116
Watermen, Bargemen, etc.: 152
Skilled Laborers
Accountants: 72
Alchemist: 77
Clerk: 113
Dentists: 54
Educators: 154
Engineers: 80
Gardeners: 52
Mages: 38
Plumbers: 56
Pharmacist: 63
Professors: 23
Scientists: 40
Wizards: 23
Civil Servants
Adventurers: 51
Bankers: 76
Civil Clerks: 115
Civic Iudex: 61
Consultants: 35
Exorcist: 115
Fixers: 62
Kami Clerk: 101
Landlords: 109
Lawyers: 66
Legend Keepers: 91
Militia Officers: 409
Monks, Monastic: 156
Monks, Civic: 183
Historian, Oral: 123
Historian, Textual: 61
Policemen, Sheriffs, etc.: 118
Priests: 221
Rangers: 70
Rat Catchers: 85
Scholars: 83
Spiritualist: 96
Slayers: 30
Storytellers: 200
Military Officers: 183
Cottage Industries
Brewers: 156
Comfort Services: 204
Enchanters: 59
Herbalists: 59
Jaminators: 177
Needleworkers: 183
Potters: 91
Preserve Makers: 143
Quilters: 77
Seamsters: 280
Spinners: 161
Tinker: 59
Weaver: 136
Artists
Actors: 54
Architects: 21
Bards: 78
Costumers: 32
Dancers: 64
Drafters: 34
Engravers: 43
Fine Furniture Carpenters: 26
Glaziers: 57
Inlayers: 50
Musicians: 156
Painters, Art: 27
Playwrights: 57
Sculptors, Art: 45
Wood Carvers: 197
Writers: 152
Produce Industries
Butter Churners: 171
Canners: 171
Cheesmakers: 177
Ice Merchants: 23
Millers: 102
Picklers: 87
Smokers: 70
Stockmakers: 58
Tobacconists: 91
Tallowmakers: 126
20057 of Slæ̈rn Pip-nīïg's population work within a Foundational Occupation.
1135 work in Agriculture
4432 work as Craftsmen
1590 work as Merchants
3127 work as Service Workers
2074 work as General Laborers
845 work as Skilled Laborers
2900 work as Civil Servants
1785 work in Cottage Industries
1093 work as Artists
1076 work in Produce Industries
29954 of Slæ̈rn Pip-nīïg's population do not work in a formal occupation, but do contribute to the local economy. 3192 (6%) are noncontributers.
Points of Interest
Slæ̈rn Pip-nīïg has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).
Slæ̈rn Pip-nīïg has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of solved a major long term problem plaguing the town. was immortalized in song for this deed.